November 12, 2024
1 min read

India’s Gaming Sector to Reach $9.2B by FY29

This momentum has naturally attracted both entrepreneurial talent and venture capital interest to this lucrative space…reports Asian Lite News

Led by enthusiasts from non-metro cities, India’s gaming sector is projected to grow to $9.2 billion by FY29 from the current $3.8 billion, according to a report on Monday.

Female gamers now make up 44 per cent of the nation’s 591 million gaming population and 66 per cent of gamers were from non-metro cities, with 43 per cent of them being first-time earners in the 18-30 age group.

This momentum has naturally attracted both entrepreneurial talent and venture capital interest to this lucrative space, according to the report by Lumikai, a leading interactive media and gaming VC fund.

Average weekly time spent on gaming increased by 30 per cent to 13 hours, doubling the time spent on social platforms. India is currently the world’s second-largest mobile gaming market, recording 15.2 billion downloads – 3 times the combined volume of Brazil and the US.

“From a 30 per cent increase in average weekly gaming time to a sophisticated user base of 148 million paying users contributing to an average revenue per paying user (ARPPU) of $22 (about Rs 1,800), the findings garnered global recognition and conveyed market readiness for the next phase of growth,” said Salone Sehgal, Founding General Partner at Lumikai.

Eight million new paying users were added in FY24, taking total paying gamers to 148 million, according to the report that reviewed India’s new media market worth $12.5 billion in FY24, with 30 per cent share accrued to the gaming sector.

In-app purchases, propelled by mid-core games, grew by 41 per cent year-on-year, and continues to be the fastest growing slice out of the $3.8 billion revenue pie for FY24.

According to the report, 64 per cent of paying users who play real-money gaming (RMG) formats also pay for mid-core games, suggesting a high degree of overlap in gamer personas and migrating preferences of gamers.

Around 25 per cent of gamers said they spent money in games, consistent with FY23, with 83 per cent preferring UPI or digital wallets to make in-game payments.

ALSO READ: ‘India’s approach aimed at building long-term partnerships’ 

Previous Story

Why Donald Trump won and Kamala Harris lost 

Next Story

Amul Set for European Market Debut  

Previous Story

Why Donald Trump won and Kamala Harris lost 

Next Story

Amul Set for European Market Debut  

Latest from Business

Airbus delivers first jet from new China line

Airbus has delivered the first A320neo from its second Tianjin assembly line, expanding production capacity as China’s aviation market continues to grow, reports Asian Lite News Desk Airbus has delivered the first

Hong Kong retains global finance crown in Asia

Hong Kong retains third place in the latest global financial centres index, leading Asia-Pacific while ranking first worldwide in fintech and financial sector development, reports Asian Lite News Desk Hong Kong has

Oracle cuts jobs as AI spending surges

The move follows a substantial reduction in Oracle’s workforce during the company’s latest financial year. Company filings show that its employee count fell by around 21,000, or 13 per cent, during the

India Remittances Surge Over Decade

Digital connectivity has strengthened these links by allowing migrants to share knowledge and expertise remotely while continuing to work and remain economically active overseas…reports Asian Lite News Desk India’s remittance economy has

Apple Bundles TV, Arcade With iCloud+

Apple said the expanded iCloud+ package will roll out in more than 100 countries and regions through the end of September Apple has expanded its technology and subscription ecosystem in India with
Go toTop

Don't Miss

India hands over 12 high-speed guard boats to Vietnam

Speaking at the event, the Indian defence minister said this

EAM Jaishankar Heads to 19th NAM Summit in Uganda

The Summit will be preceded by deliberations at the Ministerial